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This project is an assessment to explore the type, effectiveness, and feasibility of game-based learning digital solutions as an educational tool to inform Canadian youth about environmental health hazards. EPH-ON hypothesizes that digital solutions designed with game-based learning can increase awareness and motivate behaviour change among Canadian youth about environmental health hazards.
 
This project is an assessment to explore the type, effectiveness, and feasibility of game-based learning digital solutions as an educational tool to inform Canadian youth about environmental health hazards. EPH-ON hypothesizes that digital solutions designed with game-based learning can increase awareness and motivate behaviour change among Canadian youth about environmental health hazards.
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=== Definitions ===
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==== Definitions ====
    
* Digital solution "types" can include but are not limited to the following technologies: virtual reality, augmented reality, mobile devices, and computers.  
 
* Digital solution "types" can include but are not limited to the following technologies: virtual reality, augmented reality, mobile devices, and computers.  
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=== Research Report - Completed ===
 
=== Research Report - Completed ===
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The assessment includes a research report on game-based learning and behaviour change. The report identified four common types of digital technologies used in the education sector.
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==== Virtual Reality (VR) ====
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==== Augmented Reality (AR) ====
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==== Mobile Devices ====
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==== Computers ====
    
=== Group Discussions - Completed ===
 
=== Group Discussions - Completed ===
    
=== Recommendation Reports - Current Stage ===
 
=== Recommendation Reports - Current Stage ===
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The final and current stage of the project activities consists of recommendation reports. It is necessary to provide Health Canada with research evidence to determine the type(s) of digital solutions that it should consider developing in the future.
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The final report is planned for June 2022.
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Back to [[ROEB-Digital Transformation|ROEB Digital Transformation]]
 
Back to [[ROEB-Digital Transformation|ROEB Digital Transformation]]
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