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| <p align="justify">'''Design''' Exposure and practical skills related to techniques and tools used in user experience research & design and process and service design in a digital age.</p>|| <p align="justify">'''Disruption''' Hands-on experimentation on the Internet of Things, drones, blockchain, virtual reality, machine vision and 3D printing and other technologies in an innovative laboratory environment;</p>|| <p align="justify">'''Core Skills'''  Skills that support all digital competencies - think accessibility and open source software.</p>
 
| <p align="justify">'''Design''' Exposure and practical skills related to techniques and tools used in user experience research & design and process and service design in a digital age.</p>|| <p align="justify">'''Disruption''' Hands-on experimentation on the Internet of Things, drones, blockchain, virtual reality, machine vision and 3D printing and other technologies in an innovative laboratory environment;</p>|| <p align="justify">'''Core Skills'''  Skills that support all digital competencies - think accessibility and open source software.</p>
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! <center>[[File:Design_Thinking_-_logo.png|100x100px|link=https://wiki.gccollab.ca/The_Square/Design_Thinking]]</center>
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! <center>[[File:User_Experience_-_logo.png|100x100px|link=https://wiki.gccollab.ca/The_Square/User_Experience]]</center>
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! <center>[[File:Ideas_-_logo.png|130x130px|link=https://wiki.gccollab.ca/The_Square/Graphic_Design]]</center>
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! <p align="center"><big>'''[[The Square/Design Thinking|Test]]'''</big></p> !! <p align="center"><big>'''[[The Square/User Experience|User Experience]]'''</big></p> !! <p align="center"><big>'''[[The Square/Graphic Design|Other]]'''</big></p>
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| <p align="justify">'''Test''' Methodology for creative problem-solving to address user needs.</p>|| <p align="justify">'''User Experience''' Process of improving user satisfaction with a product by enhancing the enjoyment and accessibility of the product.</p>|| <p align="justify">'''More Ideas?''' Art and practice of planning and projecting ideas and experiences with visual and textual content. </p>
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