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<p>Autonomous</p><p>Early gamification strategy motivated their players using rewards such as points, achievement badges, levels or virtual currency. These strategies increase the visibility of accomplishing tasks in order to encourage their players to compete with one another via the use of leader boards.</p><p class="inline expand mw-collapsible-content"> The concepts has enormous potential for business to engage their customers and to motivate their employees, but most gamified applications fail to incorporate business objectives with game design elements.</p><p> As Brian Burke, the research vice president at Gartner, mentioned: “Most attempts at gamification currently miss the mark due to poor design, but successful and sustainable gamification can convert customers into fans, turn work into fun, or make learning a joy. The potential is enormous.”<ref> techopedia (n.d.) <i>[https://www.techopedia.com/definition/2787/memory Memory]</i>Retrieved from techopedia</ref></p>
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<p>Early gamification strategy motivated their players using rewards such as points, achievement badges, levels or virtual currency. These strategies increase the visibility of accomplishing tasks in order to encourage their players to compete with one another via the use of leader boards.</p><p class="inline expand mw-collapsible-content"> The concepts has enormous potential for business to engage their customers and to motivate their employees, but most gamified applications fail to incorporate business objectives with game design elements.</p><p> As Brian Burke, the research vice president at Gartner, mentioned: “Most attempts at gamification currently miss the mark due to poor design, but successful and sustainable gamification can convert customers into fans, turn work into fun, or make learning a joy. The potential is enormous.”<ref> techopedia (n.d.) <i>[https://www.techopedia.com/definition/2787/memory Memory]</i>Retrieved from techopedia</ref></p>
     
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