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=CSPS Tech Lab Projects=
 
=CSPS Tech Lab Projects=
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The CSPS Tech Lab works on a variety of innovation projects to support the modernization of learning across the School and the GC. Take a look at some of our projects...  
 
The CSPS Tech Lab works on a variety of innovation projects to support the modernization of learning across the School and the GC. Take a look at some of our projects...  
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<div style="display:flex;flex-direction: row-reverse;">
 
<div style="display:flex;flex-direction: row-reverse;">
 
<div>
 
<div>
[[File:Vexpo slide EN.png|link=CSPS_Tech_Lab/vExpo|700px|vExpo is a virtual event platform designed to provide you access to all event material from one central location.]]</div>
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<div>
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vExpo is the CSPS virtual event platform, developed in-house, to enhance participants’ experience during virtual or hybrid conferences. vExpo provides event participants with access to all event information from one central location, while making it engaging and easy to use. Participants can navigate a virtual lobby and browse through the event material, live presentations, and an exhibit area that showcases virtual kiosks where event partners can promote and share information on their products and services.
 
vExpo is the CSPS virtual event platform, developed in-house, to enhance participants’ experience during virtual or hybrid conferences. vExpo provides event participants with access to all event information from one central location, while making it engaging and easy to use. Participants can navigate a virtual lobby and browse through the event material, live presentations, and an exhibit area that showcases virtual kiosks where event partners can promote and share information on their products and services.
    
Our [https://wiki.gccollab.ca/About_vExpo/vExpo_Knowledge_Base Knowledge Base] will guide event hosts and kiosk owners through the creation of a vExpo Event and kiosk. It provides step-by-step instructions that allow for a seamless and effortless experience.
 
Our [https://wiki.gccollab.ca/About_vExpo/vExpo_Knowledge_Base Knowledge Base] will guide event hosts and kiosk owners through the creation of a vExpo Event and kiosk. It provides step-by-step instructions that allow for a seamless and effortless experience.
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[[File:VExpo Lobby 1 EN.png|link=CSPS_Tech_Lab/vExpo|450px]]
 
</div>
 
</div>
 
</div>
 
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<div>[[File:VExpo image.png|link=CSPS_Tech_Lab/vExpo|450px]]</div>
      
===vKiosks===  
 
===vKiosks===  
      
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The project supports employee onboarding and change management for those returning to the office, providing employees with information about the CSPS workplace, such as the code of conduct, working zones, hygiene measures, and new design standards.
 
The project supports employee onboarding and change management for those returning to the office, providing employees with information about the CSPS workplace, such as the code of conduct, working zones, hygiene measures, and new design standards.
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This tool helps reduce potential concerns from employees and prepares them for a successful in-person experience as they learn about the changes taking place in CSPS locations across the country.  
 
This tool helps reduce potential concerns from employees and prepares them for a successful in-person experience as they learn about the changes taking place in CSPS locations across the country.  
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<div>For an organization like CSPS, virtual reality (VR) has the potential to bring learning to the next level.
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<div>
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For an organization like CSPS, virtual reality (VR) has the potential to bring learning to the next level.
    
This technology offers learners the possibility to experiment situations where they can learn but also apply their knowledge. For example, VR can provide opportunities to experiment simulated immersive situations where soft skills can be applied (e.g., being an actor in a harassment situation or being immerse into history). VR can also simulate situations that would otherwise be to difficult or too dangerous to recreate in real life (e.g., managing emergency situations).
 
This technology offers learners the possibility to experiment situations where they can learn but also apply their knowledge. For example, VR can provide opportunities to experiment simulated immersive situations where soft skills can be applied (e.g., being an actor in a harassment situation or being immerse into history). VR can also simulate situations that would otherwise be to difficult or too dangerous to recreate in real life (e.g., managing emergency situations).
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<div>[[File:Jeshoots-com-xGtHjC QNJM-unsplash.jpg|400px|Person using a virtual reality headset]]</div>
 
<div>[[File:Jeshoots-com-xGtHjC QNJM-unsplash.jpg|400px|Person using a virtual reality headset]]</div>
 
</div>
 
</div>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<big></big><big><big>''"Our experiments lead to human experiences...'' </big></big></big></big>
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<big></big><big><big>''"Our experiments lead to human experiences...'' </big></big></big></big>
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==PARTNERSHIP OPPORTUNITIES==
 
==PARTNERSHIP OPPORTUNITIES==
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