Difference between revisions of "Breakthrough Game and Collaborative Tools Workshop - CSPS"

From wiki
Jump to navigation Jump to search
Line 12: Line 12:
  
 
=='''<big><big><big>Event Details and Registration</big></big></big>'''==
 
=='''<big><big><big>Event Details and Registration</big></big></big>'''==
 +
  
 
<big><big>The Canada School of Public Service (CSPS) and the Archipelago of Design are pleased to announce '''an upcoming offering''' of '''the Breakthrough Game and Collaborative Tools Workshop''', designed for federal government '''analysts and managers''' to experience '''a world-class "serious game"''' and explore how we '''conceive of, and make decisions about, complex challenges'''.​</big><big><br>
 
<big><big>The Canada School of Public Service (CSPS) and the Archipelago of Design are pleased to announce '''an upcoming offering''' of '''the Breakthrough Game and Collaborative Tools Workshop''', designed for federal government '''analysts and managers''' to experience '''a world-class "serious game"''' and explore how we '''conceive of, and make decisions about, complex challenges'''.​</big><big><br>
Line 50: Line 51:
  
 
=='''<big><big><big>Who we are</big></big></big>'''==
 
=='''<big><big><big>Who we are</big></big></big>'''==
 +
  
 
<big><big>'''The Geopolitics and National Security Learning Program''' is a special initiative created in 2020 by the CSPS to introduce public servants to the latest thinking, practices and tools related to geopolitical and national security issues.​​</big></big>
 
<big><big>'''The Geopolitics and National Security Learning Program''' is a special initiative created in 2020 by the CSPS to introduce public servants to the latest thinking, practices and tools related to geopolitical and national security issues.​​</big></big>
 +
 +
 
<big><big>'''Archipelago of Design''' is a Canadian non-profit promoting design thinking, innovation, and change leadership through consultation, facilitation, toolkits, coaching, and serious games.​​​</big></big>
 
<big><big>'''Archipelago of Design''' is a Canadian non-profit promoting design thinking, innovation, and change leadership through consultation, facilitation, toolkits, coaching, and serious games.​​​</big></big>
 +
  
  
 
=='''<big><big><big>What you will do</big></big></big>'''==
 
=='''<big><big><big>What you will do</big></big></big>'''==
 +
  
 
<big><big>During this workshop (in collaboration with [https://aodnetwork.ca/ Archipelago of Design]), participants will: </big></big>
 
<big><big>During this workshop (in collaboration with [https://aodnetwork.ca/ Archipelago of Design]), participants will: </big></big>

Revision as of 11:08, 26 October 2023



For best results please view this page on a desktop browser
Pour la version française, cliquez ici

Event Details and Registration

The Canada School of Public Service (CSPS) and the Archipelago of Design are pleased to announce an upcoming offering of the Breakthrough Game and Collaborative Tools Workshop, designed for federal government analysts and managers to experience a world-class "serious game" and explore how we conceive of, and make decisions about, complex challenges.​

2.3handshake.svg WHEN December 18-19, 2023, 9am-5pm
2.2hand.svg WHERE John G. Diefenbaker Building (in-person only)​ - 111 Sussex Drive, Ottawa
2.3handshake.svg HOW To register for that workshop, please reach out to nationalsecurityprogram-programmedesecuritenationale@csps-efpc.gc.ca

Who we are

The Geopolitics and National Security Learning Program is a special initiative created in 2020 by the CSPS to introduce public servants to the latest thinking, practices and tools related to geopolitical and national security issues.​​


Archipelago of Design is a Canadian non-profit promoting design thinking, innovation, and change leadership through consultation, facilitation, toolkits, coaching, and serious games.​​​


What you will do

During this workshop (in collaboration with Archipelago of Design), participants will:

  • Investigate a complex, fictive crisis set in Canada’s North in 2040 as part of the Breakthrough Exercise, a serious game/role-playing exercise undertaken in small groups
  • Learn about collaborative learning tools and practice applying these tools to the analysis of real-life complex issues
  • Deliberate Canadian interests, values and the nature of public service with colleagues from across the federal government
2.3handshake.svg Day 1 – Breakthrough Game Participants play the Breakthrough Game, a serious game that immerses small groups of participants in a fictive scenario taking place in Canada’s North in 2040. In this game, participants play the roles of federal investigators who must try to understand and resolve a highly complex problem in an extremely ambiguous environment and with very limited resources.
2.2hand.svg Day 2 – Reflection and Applications Participants reflect together on how their groups used sense-making strategies during the Breakthrough Exercise. Experts provide them with tools to help make sense of and tackle complex problems and systems. They then practice using those tools on real-life problems that the Government of Canada is or will need to address over the coming decades.