DCD design system

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Design_system.png

Information about the design system project started by the Digital Collaboration Division (GCTools) in collaboration with the Canadian Digital Service, Immigration, Refugees and Citizenship Canada, Talent Cloud, and TBS Interoperability.

What is a design system?

A catalogue of everything that makes up your digital product, including UI elements, writing style, guiding principles, coding standards, visual design, etc. The system provides information about your product or set of products, and provides reusable components for easy development.

Building a design system is a collaborative effort and requires expertise across all fields in web/application design. A design system takes into account all aspects of the product and encompasses all levels of the user and the creator’s experience. 

Why do we want to build one? 

  • Consistency across applications and platforms, particularly taking into consideration the rebuild of the GCTools or other digital collaboration services. 
  • Partnership opportunities with interested communities, including the Canadian Digital Service, Talent Cloud, other teams in CIOB, and the design team at IRCC. 
  • Saves development and design time since components are reusable and effectively organized. Would complement the agile development process by removing the need for multiple design and UI iterations.  
  • Specifications for designing new features are determined right from the start, so more time can be spent on business and complex decisions. Less focus on repetitive design problems throughout the process of new development. 
  • Ability to stay current with external design and technology trends, especially with rapid change in the industry.  

Project Team

Role Name(s) Team Contact Information
Project Leads Genevieve Lemieux

Sierra Duffey

Digital Collaboration Division genevieve.lemieux@tbs-sct.gc.ca

sierra.duffey@tbs-sct.gc.ca

UX Specialists Rebecca Jeong

Gerardo Escandon

Eman El-Fayoumi

Digital Collaboration Division

Talent Cloud

Canadian Digital Service

rebecca.jeong@tbs-sct.gc.ca



Front-End (UI) Developers Ethan Wallace

Nick Pietrantonio

Chuma Asuzu

Omar Nasr

Digital Collaboration Division

Digital Collaboration Division
IRCC

Health Canada

ethan.wallace@tbs-sct.gc.ca

nicholas.pietrantonio@tbs-sct.gc.ca

UX Designers Michael Martel

Sabrina Rowland-Cote
Nourhan Hegazy

Digital Collaboration Division

Digital Collaboration Division
IRCC

michael.martel@tbs-sct.gc.ca



Graphic Designers Liam Davidson IRCC
Process/Guidelines Sean Boots Candian Digital Service
Writers Marianne Aubrey

Nneka Nnagbo

Digital Collaboration Division

Canada Revenue Agency

Partnership Liaison Heather Laird Digital Collaboration Division heather.laird@tbs-sct.gc.ca

Latest Updates and Key Files

January 24

The majority of the cards from our first design sprint were completed. The DCD team got together and categorized elements into different sprints, for a total of 8 sprints to complete Phase I. We created a project timeline (see below) to determine dates and expectations for Phase I, with the last sprint completing on May 2, 2018. At this point all the elements (incl. design files, documentation and code) will be available on Github. This UI Kit and documentation will be useful for prototyping new products and features.

January 10

On January 10th DCD will be launching it's first design sprint! We will be presenting some work we've done so far (mood boards, typography mock-ups) as well as giving a brief overview of working with Kanban boards, Github and agile development/design.

We will decide on a theme for our first sprint, and use any remaining time to start brainstorming ideas for specific elements, and uploading these brainstorming documents/inspiration boards to Github.

Sprint planning and working meetings will continue every second Wednesday at the same time and location.

December 5

On December 5 the DCD held a second design system meeting with partners. Here we did a quick review of our mission, guiding principles, hypothesis and phases identified in the first meeting. We also collaborated on three key questions: who will use the system? what is the system for? and what are the risks associated with designing this system?

We also took a look at some great resources such as the design process chart and MVP triangle (see below) to consider throughout the build of the design system.

Sierra gave a brief overview of the agile development method and how the DCD development team works on a daily basis. We will be following a similar method when building this design system, with each sprint cycle focusing on a particular theme.

We took some time to identify which roles and contributions are required for Phase I, and who can fulfill them. We decided that DCD will host future meetings and sprint planning/review (although location may alternate).

The DCD team also presented our key priorities/requirements for Phase I which were based on the parts checklist and a review of our UI inventory. Partners are encouraged to do the same and ensure that our key requirements are aligned prior to our first sprint.

We will a sprint planning meeting to launch our first sprint in January!

Research

Examples of design systems

As guides, we will often refer to Semantic.ui and Google Material Design!

Articles to read

Other resources

Planning

Mission Statement: 

Make a design system for the Government of Canada’s digital collaboration tools that can also be reused and applied to other public or internal digital services and products. This system will help to ensure a seamless experience for users across platforms, will be easy to use, and quick for developers and designers to implement. The design system will provide a basic framework with guiding principles and components, with the ability to be adapted to other brands and needs. 

Guiding Principles

  • Simple and flexible: a lightweight system that allows individual teams to adapt branding and other design elements to suit a specific project. The system will provide guidelines for all necessary elements without being restrictive.
  • Fun to use: the system itself will have a pleasing design that is easy for developers and designers to navigate and adapt to their needs. Using the system will make their jobs easier rather than add an extra burden or obligations to follow.
  • Re-usable: all components and principles included in the design system are generic enough to suit a variety of needs for multiple teams. Code and design elements can easily be extracted to create new products. Communications guidelines are easy to understand and follow.
  • Diverse: The design system will cover a variety of needs and types of products. The system will also cover necessary government obligations such as official languages and accessibility.
  • Technology agnostic: the design system is applicable regardless of which technology framework the team decides to use for their project.
  • Open: the design system will be open and accessible to anyone who wishes to use it. All code is open source, and other guidelines and elements are free to copy.

MVP_triangle.png


Project Phases

  • Phase I: first prototype, design-focused elements and basic UI components. Includes elements that will be useful to all partners
  • Phase II: improvement on the first version. Includes second priority items such as templates, branding, editorial guidelines, research and data guidelines, layouts, etc. These elements are more specific to the GCTools rebuild.
  • Phase III: Includes elements that are “nice to haves”.More focus on process and guidelines, as well as customization for various partners/users of the system.
  • Phase IV: Continuous improvement and updates to thesystem. Promoting and pitching the system to other users. Opportunities for newpartnerships. 

Files

Building

Agile Development

The DCD team currently works using the agile development model. We will be following this model to build the design system with a specific theme for each sprint cycle.

Basic concept of agile: deliver products and features based on a set of minimum requirements, then review and improve the product through multiple iterations. Tasks are broken into small chunks that can typically be completed within one sprint (two-weeks).

Work is divided into sprint cycles. Each sprint cycle lasts 2-weeks and has a planning meeting to start it off, and a review meeting to go over work completed during the sprint. Every few sprint cycles there are also retrospective meetings where the team meets to discuss and review processes and best practices.

Each sprint planning is led by a scrum-master (Sierra) who assigns team members to each specific task that has been identified for that sprint. Tasks are categories using a points-system which indicates the amount of effort/time required to complete the task. The goal is to complete as many points as possible by the end of the sprint (ideally all of the points that were assigned).

In the DCD team, code is stored and reviewed in a Github repository. This Github repository is connected to a service called Zube, which is a workspace where the scrum-master can manage and assign tasks.

Learn more

Requirements and First Steps (Phase I)

  • Visual Language (colour, typography, iconography, motion)
  • UI Elements (buttons, form controls, text)
  • UI Components (i.e. footers, headers, comments, navigation)
  • UI Patterns (form structure)
  • Downloads/Resources (Illustrator, Photoshop or Sketch files available for download)

Project Timeline

DS Project Timeline.JPG

Design Sprints

Sprint Number Date Key Elements Research Documentation Notes
Sprint 1 Jan. 10 -24 - Typography

- Colour

- Buttons

- Introduction

-FAQS

- Additional Resources

Sprint 2: Visuals Jan 24 - Feb. 7 - Motion and transitions

- Space and Grids

- Icons

- Buttons cont'd

- user testing for mood boards - Finish colour and buttons Grids based on Bootstrap 4

Icons from Font Awesome or similar

Sprint 3: Content Feb. 7 - 21 - Site messaging

- Video and Media

- Images

- testing on buttons

- accessibility review for typography

Sprint 4: Forms Feb, 21 - Mar. 7 - form elements - testing on site messaging
Sprint 5: Forms Extended Mar. 7 - 21 - cards

- calendar picker

- slider

- comments

- testing on forms
Sprint 6: Navigation Mar. 21 - Apr. 4 - navigation

- pagination

- breadcrumbs

- tabs

- sidebar

- menus

- search

- testing elements from extended forms
Sprint 7: Data Visualizations Apr. 4 - April 18 - data visualizations

- accessibility principles

- catch-up

- testing for navigation elements
Sprint 8: Putting it Together Apr. 18 - May 2 - templates (UI Kit) - UX and IA for website - edit documentation as a whole

Add other ideas here!