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Revision as of 14:29, 19 September 2018
This page is a work in progress. We welcome your feedback. Please use the discussion page for suggestions and comments. When the page is approved and finalized, we will send it for translation. |
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Aurora design system | |
---|---|
Developer | Digital Collaboration Division |
Initial release | September 24, 2018 |
Latest version | V1, September 24, 2018 |
Website | [1] |
GitHub repository | Github Repository |
Aurora design system is a central design guide developed in 2018 by the Digital Collaboration Division within the Treasury Board of Canada Secretariat of the Government of Canada. It was built through a collaborative effort between various designers, developers and writers across the Government of Canada. Lead by the Digital Collaboration Division at the Treasury Board of Canada Secretariat, Aurora design system was created in collaboration with the Canadian Digital Service: Talent Cloud, Immigration, Refugees and Citizenship Canada, and other individuals within Government of Canada. Aurora design system was created to standardize the visual language and user experience of the Open Accessible Digital Workplace's online applications and tools.
Overview
Aurora design system is a catalogue of user interface elements, writing style, guiding principles, coding standards, visual design, etc. for use in the Open Accessible Digital Workplace's applications. It was built in the open with contributions from developers, designers, writers and data scientists. Aurora design system is an ongoing project and will continue to be iterated on to increase the number of components available, expand its code and documentation, and improve its user experience attributes.
Mission Statement
Make a design system for the Government of Canada’s digital collaboration tools that can also be reused and applied to other public or internal digital services and products. This system will help to ensure a seamless experience for users across platforms, will be easy to use, and quick for developers and designers to implement. The design system will provide a basic framework with guiding principles and components, with the ability to be adapted to other brands and needs.
Principles
Aurora design system adheres to the following principles:
- Simple and flexible: Provides all necessary elements without being restrictive. Aurora Design System is a lightweight system that can be adapted to suit a specific product.
- Fun to use: Makes the job of developers and designers easier rather than add extra burdens or obligations to follow. Aurora Design System has an aesthetically pleasing design that is easy to navigate and adapt.
- Re-usable: Suits a variety of needs. All components and principles are generic enough to be applied to a wide range of digital products. Code and design elements can easily be extracted to create new products, and communications guidelines are easy to understand and follow.
- Diverse: Covers a variety of needs and types of products. Aurora Design System follows necessary Government of Canada obligations such as official languages and accessibility
- Technology agnostic: Applicable to any technologic framework that a team decides to use for their project.
- Open: To anyone who wishes to use it. All of Aurora Design System’s code is open source, and all other guidelines and elements are free to copy.
Project Team
Role | Name(s) | Team | Contact Information |
---|---|---|---|
Project Leads | Genevieve Lemieux | Digital Collaboration Division | genevieve.lemieux@tbs-sct.gc.ca
sierra.duffey@tbs-sct.gc.ca |
UX Researchers | Rebecca Jeong
Alex Mesley Donna Monbourquette |
Digital Collaboration Division | rebecca.jeong@tbs-sct.gc.ca
alex.mesley@tbs-st.gc.ca donna.monbourquette@tbs-sct.gc.ca |
Front-End (UI) Developers | Ethan Wallace
Simon Roy Omar Nasr Daniel Spence |
Digital Collaboration Division
Health Canada Canada Revenue Agency |
ethan.wallace@tbs-sct.gc.ca
nicholas.pietrantonio@tbs-sct.gc.ca stephanie.lefebvre@tbs-sct.gc.ca simon.roy@tbs-sct.gc.ca omar.nasr@canada.ca daniel.spence@cra-arc.gc.ca |
Graphic Designers | Michael Martel Sabrina Rowland-Cote Chuma Asuzu |
Digital Collaboration Division IRCC |
michael.martel@tbs-sct.gc.ca sabrina.rowland-cote@tbs-sct.gc.ca michael.asuzu@cic.gc.ca |
Technical Writers | Marianne Aubrey
Nneka Nnagbo |
Digital Collaboration Division
Canada Revenue Agency |
marianne.aubrey@tbs-sct.gc.ca
nneka.nnagbo@cra-arc.gc.ca |
Partnership Liaison | Heather Laird | Digital Collaboration Division | heather.laird@tbs-sct.gc.ca |
Consultants | Sean Boots
Thomas Gohard Paul Jackson Gerardo Escandon |
Canadian Digital Service
OneGC (TBS) OneGC (TBS) Talent Cloud |
sean.boots@tbs-sct.gc.ca
thomas.gohard@tbs-sct.gc.ca paul.jackson@tbs-sct.gc.ca |
Versions
Version One
Released on September 24th 2018, the first version of Aurora design system included HTML code, design elements and documentation for the following components:
Component Type | Component |
---|---|
Visuals | Colour
Icons Typography |
Standard | Avatars and thumbnails
Badges Buttons Cards Divider/rule Grids and spacing System messaging Tags, chips and pills Tooltips |
Navigation | Breadcrumbs
Back to top Links Pagination and scrolling Search |
Forms | Form design and labels
Button inputs Errors and validation File upload Progress indicators Text inputs |
Latest Updates and Key Files
June 2018
Now in Phase II, the design team has split into smaller working teams, including developers, writers, designers, and UX researchers. We are conducting usability testing on some of our elements, developing style sheets and HTML components, and creating wire-frames to build the first iteration of the design system website.
The first iteration of the design system is in review. We are making small changes to components, ensuring consistency in our UI kit, and editing documentation. Take a look at our Github for some of our research reports and example prototypes!
Sierra also wrote a [2]blog post outlining some of the key lessons learned from the project.
April 2018
The #GCdigital design team is hard at work creating a first draft of the #GCdigital design system. Browse through our Gitbook to see what's been done so far and what we're still working on!
The first phase of the design system will focus on key design elements, and a downloadable user interface (UI) kit. We are finishing the last few elements related to navigation, data visualizations and animations, as well as reviewing previous work.
Development work for the design elements will start mid-May. Interested in helping us code our components? Contact us!
January 24
The majority of the cards from our first design sprint were completed. The DCD team got together and categorized elements into different sprints, for a total of 8 sprints to complete Phase I. We created a project timeline (see below) to determine dates and expectations for Phase I, with the last sprint completing on May 2, 2018. At this point all the elements (incl. design files, documentation and code) will be available on Github. This UI Kit and documentation will be useful for prototyping new products and features.
January 10
On January 10th DCD will be launching it's first design sprint! We will be presenting some work we've done so far (mood boards, typography mock-ups) as well as giving a brief overview of working with Kanban boards, Github and agile development/design.
We will decide on a theme for our first sprint, and use any remaining time to start brainstorming ideas for specific elements, and uploading these brainstorming documents/inspiration boards to Github.
Sprint planning and working meetings will continue every second Wednesday at the same time and location.
- Presentation: Update_January 10_DCD Meeting
- Presentation: Sprint 1_Launch
December 5
On December 5 the DCD held a second design system meeting with partners. Here we did a quick review of our mission, guiding principles, hypothesis and phases identified in the first meeting. We also collaborated on three key questions: who will use the system? what is the system for? and what are the risks associated with designing this system?
We also took a look at some great resources such as the design process chart and MVP triangle (see below) to consider throughout the build of the design system.
Sierra gave a brief overview of the agile development method and how the DCD development team works on a daily basis. We will be following a similar method when building this design system, with each sprint cycle focusing on a particular theme.
We took some time to identify which roles and contributions are required for Phase I, and who can fulfill them. We decided that DCD will host future meetings and sprint planning/review (although location may alternate).
The DCD team also presented our key priorities/requirements for Phase I which were based on the parts checklist and a review of our UI inventory. Partners are encouraged to do the same and ensure that our key requirements are aligned prior to our first sprint.
We will a sprint planning meeting to launch our first sprint in January!
Research
Our studies
- Mood Board Survey
- Card-Sorting: Information Architecture
- Report: Typography and Data Visualizations
- Final Architecture for Design System
Examples of design systems
As guides, we will often refer to Semantic.ui and Google Material Design!
Articles to read
- Atomic Web Design
- What I Learned About Leading a Design System in 2017
- Dummy's Guide to Building a Design System
- Building the GOV.UK Design System
- Design Systems Sprint 0
- Electronic Arts Showcase
Other resources
- An excellent book on design systems Design systems
- Microsoft Inclusive Design
- The Actionable Guide to Starting your Design System (.pdf)
- Why build a design system? (.pdf)
- Ten Tips on Typography in Web Design
Planning
Mission Statement:
Make a design system for the Government of Canada’s digital collaboration tools that can also be reused and applied to other public or internal digital services and products. This system will help to ensure a seamless experience for users across platforms, will be easy to use, and quick for developers and designers to implement. The design system will provide a basic framework with guiding principles and components, with the ability to be adapted to other brands and needs.
Guiding Principles
- Simple and flexible: a lightweight system that allows individual teams to adapt branding and other design elements to suit a specific project. The system will provide guidelines for all necessary elements without being restrictive.
- Fun to use: the system itself will have a pleasing design that is easy for developers and designers to navigate and adapt to their needs. Using the system will make their jobs easier rather than add an extra burden or obligations to follow.
- Re-usable: all components and principles included in the design system are generic enough to suit a variety of needs for multiple teams. Code and design elements can easily be extracted to create new products. Communications guidelines are easy to understand and follow.
- Diverse: The design system will cover a variety of needs and types of products. The system will also cover necessary government obligations such as official languages and accessibility.
- Technology agnostic: the design system is applicable regardless of which technology framework the team decides to use for their project.
- Open: the design system will be open and accessible to anyone who wishes to use it. All code is open source, and other guidelines and elements are free to copy.
Project Phases
- Phase I: first prototype, design-focused elements and basic UI components. Includes elements that will be useful to all partners
- Phase II: improvement on the first version. Includes second priority items such as templates, branding, editorial guidelines, research and data guidelines, layouts, etc. These elements are more specific to the GCTools rebuild.
- Phase III: Includes elements that are “nice to haves”.More focus on process and guidelines, as well as customization for various partners/users of the system.
- Phase IV: Continuous improvement and updates to thesystem. Promoting and pitching the system to other users. Opportunities for newpartnerships.
Files
Building
Agile Development
The DCD team currently works using the agile development model. We will be following this model to build the design system with a specific theme for each sprint cycle.
Basic concept of agile: deliver products and features based on a set of minimum requirements, then review and improve the product through multiple iterations. Tasks are broken into small chunks that can typically be completed within one sprint (two-weeks).
Work is divided into sprint cycles. Each sprint cycle lasts 2-weeks and has a planning meeting to start it off, and a review meeting to go over work completed during the sprint. Every few sprint cycles there are also retrospective meetings where the team meets to discuss and review processes and best practices.
Each sprint planning is led by a scrum-master (Sierra) who assigns team members to each specific task that has been identified for that sprint. Tasks are categories using a points-system which indicates the amount of effort/time required to complete the task. The goal is to complete as many points as possible by the end of the sprint (ideally all of the points that were assigned).
In the DCD team, code is stored and reviewed in a Github repository. This Github repository is connected to a service called Zube, which is a workspace where the scrum-master can manage and assign tasks.
Learn more
- Wikipedia: Agile development
- Version One: Agile management practices
- Intro to working with Kanban boards
Phase I
Sections Completed
- Base Elements (Jan 2 - Jan 24)
- Visuals (Jan 24 - Feb 7)
- Content (Feb 7 - Feb 21)
- Forms (Feb 21 - Mar 28)
- Navigation (Mar 28 - April 11)
- Data Visualizations (April 11 - April 25)
- User Interface Kit (April 25 - May 15)
Phase II
Starting on May 17, after the Blueprint Innovation Fair, the design system team will kick off phase II of the project. Phase II includes development work for components designed in phase I; writing, branding and accessibility guidelines, as well as user testing and design work for page templates and additional components.
All tasks for the second phase will continue to be managed in the design system Github.
- Phase II project plan (seen below)