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- ...an="2"><b>Technology Trends</b><br><b>[[Tendances_Technologiques|Tendances Technologiques]]</b></th></tr> ...- Technology Trends - Blockchain - v0.2.pdf|EN]] - [[Media:FR - Tendances Technologiques - Blockchain - v0.2.pdf|FR]]</td>29 KB (3,618 words) - 14:48, 31 August 2021
- <tr><th class="breadcrumb" colspan="2"><b>Tendances Technologiques</b><br><b>[[Technology_Trends|Technology Trends]]</b></th></tr> <th>Modèle des Tendances</th>30 KB (3,812 words) - 13:24, 14 April 2020
- [[fr:Tendances_Technologiques/Gamification]] <th>Gamification</th>46 KB (6,401 words) - 13:21, 9 April 2020
- <th>[[Technology_Trends/Gamification|Gamification]]</th> <th>[[Tendances_Technologiques|Tendances Technologiques]]</th>53 KB (8,184 words) - 10:06, 14 April 2020
- <th>[[Tendances_Technologiques|Tendances Technologiques]]</th> ...lude a points system, achievement badges, levels, leaderboards, etc. Thus, gamification appeals to intrinsic motives such as enjoyment and social recognition.</li>37 KB (5,007 words) - 10:12, 5 December 2019